ChangeLOG

1.8.1#

  1. Fixes
    • fix quaternion decoding in CompressedSplatData for compressed splat data.

1.8.0#

  1. Features
    • add and export the XR namespace.
    • add LodSplat.setModifiers() for applying SplatModifier instances to LOD splats.
    • add LodConfig.frustumCullingEnabled to control unloading LOD blocks outside the camera frustum; enabled by default.
  2. Changes
    • update the default LOD distance step to { distance: 10, step: 2 } and improve scheduling for large scenes.
  3. Breaking Changes
    • remove LodConfig.outsidePenalty, behindPenalty, behindTolerance, and behindDistanceTolerance.

1.7.2#

  1. Changes
    • update the SplatModifier shader block factory callback to receive language: 'wgsl' | 'glsl' instead of isWebgpu: boolean.

1.7.0#

  1. Features
    • add and export SplatModifier for composing custom shader-based splat rendering and animation behavior.
    • add Splat.setModifiers() for attaching modifiers and updating their uniform values at runtime.
  2. Changes
    • use SplatModifier for LOD debug coloring.
  3. Breaking Changes
    • remove subgroup transform support, including Splat.groupTex and Splat.groupTransformTex.

1.6.2#

  1. Fixes
    • fix ESZ and SOG image decoding when the encoded image data uses a sliced buffer.
    • fix Zstandard parsing for small files.
  2. Changes
    • set the maximum splat parsing worker count to one fewer than navigator.hardwareConcurrency.

1.6.1#

  1. Features
    • add SplatUtils.LodConfig.mergeNodeEnabled to control LOD node merging and reduce scheduling peaks.
  2. Fixes
    • fix incomplete LOD coverage when the total splat count of the lowest levels exceeds maxBudget.

1.6.0#

  1. Features
    • add ESZ v2 splat loading with a Zstandard streaming container and low/high layout support.
    • optimize SPZ v4 loading with streaming parsing to reduce parse time and peak worker memory.
  2. Fixes
    • fix SplatReorderMaterial mobile compatibility by packing splat reorder ranges into ivec4 uniforms.
    • fix SuperCompressedSplatData SH quantization overflow and second-order SH coefficient offsets.
    • fix worker message cleanup.
  3. Changes
    • upgrade bundled EGS packages to standard ESM packaging with limited public package exports.
    • optimize splat stream parsing to reduce intermediate buffers and data copies.
    • ESZ v1 files are no longer supported.

1.5.1#

  1. Fixes
    • fix lod scheduling to avoid temporarily creating too many active splats.
  2. Changes
    • move splat sorting ownership to SplatUtils; SplatLoader now only parses files.

1.5.0#

  1. Features
    • add Splatting.pack.forceUnstableEnabled to force the complete rendering pipeline.
    • add Splatting.sort.frustumCullingEnabled to pre-cull splats for better performance.
      • this can make black borders during camera rotation more visible, so enable it carefully in production scenes.
    • add Limits for describing IRenderer limits.
      • some Capabilities fields are now marked as deprecated.
    • add lod.proxy to reduce the number of runtime Splat objects.
      • reduces pack and precalculate GPU cost by 50%-90% in real scenes.
  2. Fixes
    • fix SplatHighlightKernel highlights being offset when cameraRelativeEnabled is enabled.
    • fix clear not taking effect correctly when MRT is enabled.
    • fix invalid data when using low-precision packing.
    • fix the LodMeta.version type definition.
  3. Changes
    • optimize texture-size calculation to improve rendering performance for scenes with a single Splat object.
    • move sorting to a dedicated worker to avoid long parsing tasks blocking sorting.

1.4.1#

  1. Fixes
    • fix packCameraRelativeCenterIsDirty being incorrectly evaluated as true when camera-relative center packing is disabled.

1.4.0#

  1. Features
    • add texture-loader, now downloadTexture is a generic texture load
      • supported types: image types(png, jpg, webp, etc...), ktx2 and dds
    • add grouped Splatting config: pack, raster, sort, and composite.
    • add high-precision and camera-relative splat packing, plus high-precision sorting.
    • combineSplatData target SplatData support.
  2. Changes
    • adjust splat-related default parameters from the underlying renderer pipeline.

1.3.0#

  1. Features
    • SplatUtilsadd support for center and ellipsoid
  2. Fixes
    • SplatUtilsstate texture type change to r8uint

1.2.9#

  1. Features
    • use api-extractor to rollup dts.
    • add esz and spzV4 format support.
  2. Fixes
    • fix typing for MeshBasicMaterial.setValues
    • fix typing for MeshPhongMaterial.setValues
    • Simplify some material typings
    • fix type only classes
    • cleanup package.json

1.1.0#

  1. Features
    • upgrade packages: typescript@^6.0.3, tslib@^2.8.1
    • sync base packages
    • remove unused module render-cloud

1.0.0#

  1. Features
    • First release

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